Pulsar lost colony the swarm12/25/2023 ![]() I firmly agree that the game needs more variety, especially in terms of common (easy to find in terms of stations and low-chaos enemies) weapons. The Main Turrets balance this out by being almost entirely energy-based. So in a way there are more physical weapons than energy weapons (assuming missiles are physical). I assume this because of the WD Special description stating ".greatly increased physical damage", as well as the Defender Turret dealing physical damage. I believe (and could be wrong!) that the missiles are all physical weapons (except maybe the Shield Piercer, which has increased shield damage). ![]() The main turrets (Main Turret, Flashfire, CU Long Range, Keeper Beam, Rapidfire, and Coil Gun) are mostly energy type weapons, with the exception of the Coil Gun. Sylvassi: I haven't yet gotten/used this one, so I'm not sure what the benefit is. Lightning: More damage to shields and less damage to hull. Phase: Deals less damage to hull and shields, but a high amount of damage to ship systems. AFAIK you can only get this on the WD Prototype ship (ie not through a store). Scrapper: A very weak beam with more energy requirements than Laser Turret, but can create extra scrap when damaging a ship. Laser: "Powerful against ship hull and systems" and can shoot down missiles.įocused Laser: Double the energy and double the damage of the normal Laser Turret Spreadshot: Acts like a close-range shotgun that fires a bunch of projectiles.īiohazard: Temporarily reduces enemy ship armor.įlamelance: Causes onboard fires and overheats reactors.ĭefender: If I remember correctly this is like a mini-missile turret. Plasma: Higher DPS than Railgun, with a lower range. Railgun: Fast firing with medium range, somewhat lower DPS (due to heating issues). Automatically aims, cannot be controlled. The Main Turret has a quick-firing laser that can shoot down missiles, and the Laser/Focused Laser Turrets, both of which can easily shoot down missiles.Ī while back (before they updated all the components/weapons/etc) I cataloged the various parts, weapons (etc) for Pulsar (since the wiki was severely lacking, at least at the time).Īuto Railgun: Doesn't take up normal turret slots, but still uses energy. I could have misread this entirely, but there are at least two ways to shoot down missiles. That is why I named it "anti-aircraft-gun" type. Originally posted by El Chico GordoGER:Aside from that it might have the mentioned effects like shooting incoming missiles.
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